Jumping

Show Jumping is one of three Olympic equestrian disciplines. Each horse/rider team entered in the class must jump a course in a sequence planned by the course designer.  The latter decides the location, the height and the pattern of the 10 to 13 fences to jump. He also establishes the time allowed to complete the course.

The obstacles are very colourful and numbered to indicate the order in which to jump.  Prior the each class, all riders have the opportunity to walk the course: this allows them to learn the pattern of the course as well as count the strides their horse will take between jumps.  This is an important phase for the riders, since this is when they plan their strategy.

The rider with the fastest time and the least penalties will win the class. Some competitions include a Jump-off, where all the riders tied for first place, return to jump a shorter round against the clock.

In Jumping, faults equal the following penalties:

1st disobedience: 4 points
2nd disobedience: elimination
Bar or jump knocked down: 4 points
Going over time allowed: 1 penalty point per 4 seconds of excess time
Any fall or deviation from the course: elimination

Disobediences occur when the horse avoids jumping an obstacle. It can be a refusal, where the horse stops in front of the fence, or a run-out, where the horse avoids the fence and goes around it. In case of a refusal or run-out, the rider must retake the missed jump after the first disobedience; however, he must leave the ring after the second disobedience.

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